Abu Simbel

 

Clear ALL of the hexagonal tiles from each of the three boards before time runs out. To clear tiles, click a tile to increase its value until it matches the value of one of its neighbors. The connecting tiles that match will disappear. If you leave a tile stranded, you must repeat the level to continue. You can click “Retry” up to three times to reshuffle the tiles.

 
 
 
 

Leave a Comment